Games CV
With experience in Unreal Engine, Unity, and Maya, I specialize in creating advanced rigging solutions for game characters and assets. Over the years, I have honed my skills in crafting flexible, high-performance rigs that integrate seamlessly into diverse pipelines, from indie games to big titles. My work ensures that animators have the tools they need to bring characters to life with efficiency and creativity. I’m passionate about pushing the boundaries of what’s possible in real-time animation and look forward to collaborating on projects that challenge and inspire.