Welcome to My Rigging Journey!

👋 Hi! I’m Esteban Rodriguez, a passionate Rigger, Developer, and Supervisor with years of experience in the industry. I specialize in building and refining rigging systems that are efficient, stable, and tailored to each project’s needs.

🎬 My journey spans roles as a Rigging Artist and Supervisor, where I’ve led teams, developed innovative tools, and worked on high-profile projects.

💻 Currently, I work remotely, but I’m open to hybrid or on-site opportunities. My expertise includes:

  • Facial, body, and prop rigging
  • Tool development
  • Troubleshooting production issues

💬 Let’s connect and explore how I can contribute to your next project! Whether you need an artist, developer, or supervisor, I’m ready to help. Learn more about my tools like “Mutant Tools”, and check out my work!

Clients and Contributions

Stellar Creative Lab

Rigging Supervisor

🎮 Oversaw facial, body, and prop rigging, ensuring seamless workflows and high-quality production.

Rigging 🔧

  • Integrated new tech with legacy tools for smooth production.
  • Designed new tools and rigs for better performance.

Development 🛠️

  • Managed the entire pipeline, from models to delivery.
  • Created tools for saving/loading rig components and fixed bugs.
  • Handled crowd rigs for 300+ assets.

Social 🤝

  • Organized activities to boost morale and teamwork.
  • Promoted a positive, stress-free work environment.

Scanline VFX

Rigging Developer

💻 Developed and improved in-house tools for artists, balancing troubleshooting and development.

Development ⚙️

  • Enhanced rigging tools and converted custom nodes to vanilla for external collaboration.
  • Built core asset classes, shape tools, and crowd helpers used across multiple projects.

Troubleshooting 🛠️

  • Used Git and PEP8 standards to quickly resolve issues and keep production smooth.
  • Proactively addressed tool-related bugs, keeping production on track.

Social 💬

  • Collaborated remotely and in Montreal, adapting to ensure seamless delivery across teams.
  • Collaborated closely with artists to understand and solve workflow challenges.

Bardel Entertainment

Rigging Artist

🎨 Focused on creating top-quality rigs and optimizing tools for a more efficient workflow.

Rigging 🤖

  • Specialized in body and prop rigging, ensuring realistic and appealing deformations.
  • Delivered high-quality results that enhanced character and prop animation across projects.

Development ⚙️

  • Developed personal tools to speed up rigging, which evolved into a full team-wide toolset.
  • Improved workflow efficiency and reduced delivery times while maintaining top-notch quality.

Social 💬

  • Proactively shared solutions with the team, fostering smooth collaboration.
  • Encouraged open communication, helping the team address challenges efficiently and stay on track.

Production-ready rigging framework! Easy to use! Modular! Body, Face, Quadrupets, Whatever! 

Some Tutorials

One of my core goals is to share the knowledge I’ve gained throughout my career to help others grow, just as others have helped me along the way. I believe that by contributing to the community through tutorials, we can all elevate our skills and achieve greater success together. My tutorials are designed to break down complex rigging techniques and tools into easy-to-understand steps, making advanced concepts accessible to everyone, regardless of their experience level. Whether you’re just starting out or looking to refine your skills, these tutorials are here to support your journey in the rigging world.

Explore my tutorials, and let’s continue to grow together!

Old Casual Tutorials

I used to record a bunch of casual stuff before, if you want to take a look go ahead… there is a bit of everything in there so enjoy.